Video Game Development
2005-2010
At Backbone Entertainment, I contributed to a successful pitch for Sonic Rivals for SEGA. I designed interface elements and overlaid them onto early gameplay footage, adding logos, titles, and interstitials to convey our vision for the project.
Front End Artist
Playstation Portable
After Backbone won the contract, I worked as the front-end artist, pushing the limits of the hardware and the patience of some developers!
Front End Artist
AAA Action Title
I joined Radical Entertainment's Firearm team for AAA console development, embracing agile develelopment and close collaboration between design and engineering while focusing on animation and front-end graphics.